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Tournament Rules

STSA Tournament Rules

​The following rules apply to all STSA tournaments. The default rule book for all STSA tournaments is the Major League Rule Book (American League) unless otherwise specified below.  (Rules For All-Star Tournament are located at the Bottom of the Page)

STSA Tournament Rules (Non-Allstar)

Statement

The STSA Tournament Rules establish a comprehensive framework for competitive baseball across all age divisions, prioritizing player safety, sportsmanship, and fair competition through detailed game mechanics, administrative procedures, and clear authority assignments.

Tournament Overview & Core Principles
  • Applicability: These rules govern all STSA-sanctioned baseball tournaments unless a specific tournament rule sheet supersedes them.

  • General Rule Adherence: All STSA tournament games are played under these rules.

  • Coaching Responsibility: Coaches are accountable for the conduct of their players, coaches, parents, and spectators.

  • Official Roster: All teams must submit an official tournament roster.

  • Player Eligibility Verification: STSA reserves the right to verify player age and eligibility at any time.

Dispute Resolution: All disputes must be brought directly to the STSA Tournament Director; coaches, parents, and players should not confront opposing teams.

  • Zero-Tolerance Sportsmanship Policy: STSA enforces a strict zero-tolerance policy against fighting, threatening behavior, physical intimidation, harassment, abusive language, aggressive arguing with umpires, deliberate injury attempts, disrespect towards officials, or any behavior creating an unsafe environment. Violations will not be tolerated.

  • Tournament Standard: STSA's goal is to provide competitive baseball in a safe, organized, and respectful environment, prioritizing player safety, sportsmanship, and fair competition.

Age-Specific Rules & Field Dimensions

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10U Division:
  • Bases: 60 feet

  • Mound: 46 feet

  • Innings: 6

  • Lead-Offs: No

  • Dropped 3rd Strike: No advance (batter is out)

  • Metal Cleats: Prohibited

11U Division:
  • Bases: 70 feet

  • Mound: 50 feet

  • Innings: 6

  • Lead-Offs: Yes

  • Dropped 3rd Strike: Advance (batter may attempt to reach first)

  • Balk Warning: One warning per Pitcher

  • Metal Cleats: Prohibited

12U Division:
  • Bases: 70 feet

  • Mound: 50 feet

  • Innings: 6

  • Lead-Offs: Yes

  • Dropped 3rd Strike: Advance (batter may attempt to reach first)

  • Balk Warning: No warnings (enforced immediately)

  • Metal Cleats: Prohibited

13U Division:
  • Innings: 7

  • Lead-Offs: Yes

  • Dropped 3rd Strike: Advance (batter may attempt to reach first)

  • Balk Warning: No warnings (enforced immediately)

  • Metal Cleats: Permitted (STSA may prohibit at specific facilities)

Game Structure & Duration

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Game Length (10U-12U):
  • 6 innings with a 1 hour and 45 minute time limit.

  • No new inning starts after the time limit.

  • Legally started innings will be completed unless weather, darkness, or safety conditions prevent play.

Game Length (13U):
  • 7 innings with a 1 hour and 45 minute time limit.

  • No new inning starts after the time limit.

  • Legally started innings will be completed unless weather, darkness, or safety conditions prevent play.

Championship Games:
  • Have NO TIME LIMIT and continue until a winner is determined.

  • Subject to interruption by weather, darkness, unsafe field conditions, or other circumstances.

Mercy / Run Rule:
  • Game ends if a team leads by 15 runs after 3 innings.

  • Game ends if a team leads by 12 runs after 4 innings.

  • Game ends if a team leads by 10 runs after 5 innings.

  • This rule applies to all age divisions unless otherwise specified by a tournament-specific rule sheet.

Extra Innings / Elimination Games:
  • STSA uses International Rules for elimination games tied after regulation.

  • Beginning with the first extra inning, the last batted out from the previous inning starts on second base. This procedure continues for each additional inning until a winner is determined.

Batting & Baserunning Rules

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Lineup Options: Teams may choose one of the following, to be declared before the game:
  • Bat 9: Nine players bat.

  • Bat 10: Ten players bat, including an Extra Hitter (EH).

  • Bat Entire Lineup: Every player on the roster bats.

  • Defensive substitutions are permitted according to applicable lineup and substitution rules.

Base Running (10U):
  • Lead-offs are not permitted.

  • Runners may advance only after the pitched ball crosses home plate.

  • Stealing is permitted.

  • Runners may not leave early.

  • Dropped Third Strike (10U): The batter is out and may not advance.

  • Bunting: Bunting is permitted.

  • Slash Bunting: Prohibited (a batter cannot show bunt, pull the bat back, and then swing at the same pitch).

Base Running (11U-13U):
  • Lead-offs are permitted.

  • Stealing is permitted.

  • Runners may advance according to applicable baseball rules.

  • Dropped Third Strike (11U-13U): The batter may attempt to reach first base when the third strike is not caught, subject to applicable baseball rules.

  • Bunting: Bunting is permitted.

  • Slash Bunting: Prohibited (a batter cannot show bunt, pull the bat back, and then swing at the same pitch).

Pitching Regulations
  • Pitcher Removal: A pitcher may be removed from the mound at any time.

  • Re-entry Restriction: Once a pitcher is removed from the mound, they may not return to pitch again in that game.

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Mound Visits:
  • Each pitcher is allowed one free mound visit per game.

  • A second mound visit to the same pitcher requires that pitcher to be removed from the mound.

Warm-up Pitches:
  • A new pitcher entering the game receives 8 warm-up pitches.

  • At the beginning of a new inning, the pitcher receives 5 warm-up pitches.

Coach Responsibility:
  • Coaches are responsible for monitoring their pitchers and protecting their health and safety.

Additional Limits:
  • STSA may establish additional pitching limits or rest requirements for specific tournaments.

Equipment Standards

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Approved Bats: 
  • Bats used in STSA tournaments must carry one of the following certifications: USSSA, USA Baseball, or BBCOR. Wood bats are also permitted.

Certification Compliance:
  • Bats must comply with applicable certification requirements and not appear on any withdrawn or illegal bat list.

Prohibited Bats:
  • Altered, shaved, rolled, illegal, or modified bats designed to increase performance are prohibited.

  • Marucci Cat5 MCB2(33/30 BBCOR model)

  • Louisville Slugger Meta (33inch/30-oz 2020 [-3] BBCOR model)

  • Nike BT0636 (Light Grey Model)

  • Dirty South Kamo (Model BB KA 8in specific sizes: 30/22, 31/21, 32/22, 31/23, and 32/24)

  • Easton Ghost X (30/20 USA Baseball marked model, numbers YBB18GX10 and LL18GHX)

  • DeMarini CF Zen (Multiple 2017 balanced and drop-weight variants, including -10 and -8)

Umpire/TD Authority:
  • The umpire or Tournament Director may remove any bat from play if its legality is in question.

Cleats:
  • 10U-12U: Metal cleats are prohibited.

  • 13U: Metal cleats are permitted, though STSA may prohibit them at specific facilities due to field or facility rules.

Player Safety & Conduct

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Sliding & Collision Rules:
  •  STSA prioritizes player safety.

  • Players must slide on any contested play at a base when required to avoid a collision.

  • Players must make every reasonable effort to avoid collisions.

  • At home plate, runners must slide on a contested play when a play is being made on the runner.

  • Any runner intentionally attempting to run over, initiate, or create a collision with a defensive player will be called out and may be subject to ejection.

  • Players must not intentionally initiate contact with a catcher, fielder, or other defensive player.

  • Umpires will determine whether a runner made a legal attempt to avoid contact.

  • Malicious or intentional contact may result in an immediate ejection.

Courtesy Runners:
  • Strongly encouraged for pitchers and catchers.

  • A substitute not currently in the batting lineup should be used.

  • If a substitute is used, that player is committed to that pitcher or catcher for the remainder of the game.

  • If no substitutes are available, the last batted out must be used.

  • Purpose is to protect pitchers/catchers and keep games moving.

Injured Players:
  • If a player is injured and cannot continue, the umpire must be notified.

  • The player may be removed from the game, and their batting position handled according to lineup rules.

  • A player removed due to injury may not return unless permitted by applicable substitution rules.

  • Player safety always takes priority over game outcome.

Ejections & Removal:
  • Any ejected individual (player, coach, manager, parent, spectator) must leave tournament premises immediately.

  • The individual will not be permitted to return for the remainder of the tournament, including all fields and facilities.

  • Additional disciplinary action may be imposed based on severity.

  • Teams are responsible for the conduct of their associated individuals.

Administrative & Dispute Resolution

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Player Eligibility & Protests:
  • Players must meet age requirements for their division. STSA may request proof of age.

  • Using an ineligible player may result in forfeiture of games.

  • All eligibility challenges must be directed to the Tournament Director.

  • A $100 non-refundable fee is required to formally contest another player's eligibility.

  • The Tournament Director investigates and makes the final determination

Weather Policy:
  • Player safety is STSA's top priority regarding weather.

  • Games may be delayed, suspended, shortened, or canceled due to lightning, severe weather, heavy rain, unsafe fields, darkness, or other safety concerns.

  • The Tournament Director and umpires determine when play may resume, and may modify schedules, game times, field assignments, and formats.

  • Tournament Director Authority: The STSA Tournament Director has final authority regarding rule interpretation, weather, scheduling, field conditions, player eligibility, protests, tournament brackets, game format, conduct, ejections, and emergency situations. The Director may make reasonable adjustments to safely and fairly complete the tournament.

Tournament Format & Tiebreakers
  • Pool Play & Tiebreakers: For teams finishing pool play with identical records, STSA applies the following tiebreakers in order:

  • Head-to-head record

  • Fewest runs allowed

  • Most runs scored

  • Coin flip

  • For more than two tied teams, the Tournament Director applies the tiebreaker system in the appropriate order.

St. Thomas
All-Star
Baseball
Classic

TOURNAMENT RULES & REGULATIONS (REC ALL-STARS)

​1. GENERAL & ROSTER RULES

​Eligibility: Strictly for local recreational league All-Star teams. No elite, club, or travel organization teams permitted.

​Roster Limits: Maximum 15 players per team. Rosters are locked at tournament check-in; birth certificates must be available upon request.

​Team Uniforms: All players must wear matching jerseys with distinct numbers.

​2. GAME CLOCK & FORMAT

​Game Length:

​8U / 10U: 6 innings.

​12U / 15U: 7 innings.

​Time Limits: No new inning may start after 1 hour and 45 minutes (all age groups). No time limit for championship games.

​Official Game: 4 completed innings (3.5 if home team leads) constitutes a full game if called due to weather or darkness.

​Run Rules (Mercy): 15 runs after 3 innings, 10 runs after 4 innings, 8 runs after 5 innings.

​Inning Run Caps (8U ONLY): Maximum 5 runs per half-inning, except for the designated "open" last inning.

​3. PITCHING  SAFETY

​8U Pitching rules. See At The Bottom.

​​10U pitchers limited to 3 innings per game, 8 per tournament. (Resets for Championship Game)

12U pitchers limited to 4 innings per game, 10 per tournament.  (Resets for Championship Game)

​No Re-entry: Once a pitcher is removed from the mound, they cannot return to pitch in that game.

​4. LINEUPS & BATTING

​Batting Order Options: Teams may choose to bat 9 players, bat 10 (with an Extra Hitter/EH), or bat the continuous roster. If batting continuous, free defensive substitution applies.

​Bat Regulations: 8U, 10U, 12U must use USA Baseball stamped bats or wood bats. 15U must use BBCOR (.50 drop 3) or USA stamped bats.

​5. BASE RUNNING & AGE SPECIFICS

​8U Division: No balks. No infield fly rule. No dropped third strike. No stealing home (can only score on a batted ball or forced walk).

10U Base Stealing & Base Running Rules

​Core Stealing Restrictions

​No Leading Off: Runners must remain in contact with the base until a live pitch is delivered.

​The "Cross the Plate" Rule: Runners cannot leave their base to steal until the pitched ball completely crosses home plate (or is hit by the batter).

​Early Departure Penalty (One Warning):

​First Offense: Each team receives one official warning per game for leaving early. The play is immediately dead, the pitch is declared a "No Pitch," and the runner is returned to their original base.

​Subsequent Offenses: Any runner from that team who leaves early after the warning has been issued will be automatically called out. The play is dead, and the pitch does not count.

​Passed Balls & Wild Pitches

​Advancing on Misplays: Because stealing is allowed once the ball crosses the plate, runners are permitted to advance at their own risk on clean steals, passed balls, or wild pitches.

​Overthrows: If a catcher makes a throw to attempt a pickoff or catch a runner stealing, the ball remains live. Runners may advance multiple bases on an overthrow until the ball is securely returned to the pitcher on the mound.

​The "Dead Ball" Wall (Stopping the Play)

​Stopping Forward Progress: Play is considered dead when the pitcher has possession of the ball on the pitcher's mound (or rubber) and the runner has stopped forward progress.

​No Dancing: Once the pitcher is on the mound with the ball, runners must immediately commit to the base they are holding or return to the previous one. Secondary leads or dancing between bases is strictly prohibited.

​12U Division: Modified real baseball. Balks get 1 warning per pitcher. Dropped third strike is live. Leading off and stealing are permitted.

​15U Division: Standard high school baseball rules apply fully.

​6. FIELD DIMENSIONS

​8U:  40' Pitching | 60' Bases

​10U:  46' Pitching | 60' Bases

​12U:  50' Pitching | 70' Bases

​15U:  60'6" Pitching | 90' Bases

​7. SPORTSMANSHIP & CONDUCT

​Protests:  Protests must be resolved on the field immediately with the Umpire-in-Chief/Tournament Director. A $100 cash fee applies (refunded if protest is won).

​Ejections: Any coach or player ejected is automatically suspended for the remainder of that game plus the team's next scheduled game.

​Behavior: Zero tolerance for verbal abuse toward umpires, players, or tournament staff from coaches, players, or spectators.

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​8U KID PITCH RULES

​1.Daily & Tournament Limits
•  ​Daily Maximum: A player may pitch a maximum of 3 innings per calendar day.
•  ​Tournament Maximum: A player may pitch a maximum of 6 total innings for the entire tournament.
•  ​Consecutive Days: A player may not pitch on three consecutive days, regardless of their inning count.
1. REST REQUIREMENTS

• 1 Inning Pitched: 0 Days Rest Required (Eligible to pitch the next day)
• 2 Innings Pitched: 0 Days Rest Required (Eligible to pitch the next day)
• 3 Innings Pitched: 1 Calendar Day of Rest Required (NOT eligible to pitch the next day)

Note: Under no circumstances may a player pitch on three consecutive days, regardless of their daily inning counts.
3. Definition of an "Inning Pitched"
•  ​The "One-Pitch" Rule: Throwing a single pitch to a batter in any half-inning constitutes one (1) full inning pitched for that player.
• ​There are no fractional innings (e.g., 1/3 or 2/3 of an inning). If a pitcher enters the game and throws one pitch, they are charged with 1 full inning pitched.
4. Game-Play Rules & Player Safety
• ​No Re-entry: Once a pitcher is removed from the mound, they may not return to pitch in that same game.
•  ​Hit Batters (HBP) Limit: If a pitcher hits 2 batters in a single inning, or 3 batters total in a single game, they must be immediately removed from the pitching position for the remainder of that game.
• ​No Balks: Balks will not be called or penalized. If a pitcher commits an infraction, the umpire will briefly explain the proper mechanic to the player as an instructional warning, and play will resume.
• ​Warm-Up Limits: Pitchers are allowed a maximum of 8 warm-up pitches (or 1 minute) when first entering a game, and 5 warm-up pitches between consecutive innings.

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  • 8U only: 5 runs per inning.

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